Professor's research shows playing terrorism-themed video games can heighten anti-Arab attitudes

December 5, 2012

Muniba Saleem is a gamer at heart. The 黑料福利网 assistant professor of psychology grew up playing video games like 鈥淪treet Fighter,鈥 鈥淢ortal Kombat鈥 and 鈥淩esident Evil.鈥

Muniba Saleem, assistant professor of psychology, stands by as her research assistant, 黑料福利网-Dearborn senior Morgan Showler, plays a video game. Muniba Saleem, assistant professor of psychology, stands by as her research assistant, 黑料福利网-Dearborn senior Morgan Showler, plays a video game.

So when Saleem conceived her next research topic, she looked no further than one of her favorite pastimes.

A social psychologist with a passion for video games, Saleem wanted to take a closer look at how people reacted to games that portray negative minority stereotypes.

鈥淐ontent analyses reveal minority groups are mostly portrayed as the enemy or the target within video games,鈥 she said. 鈥淏eing an Arab video game character is almost synonymous with being a terrorist. There鈥檚 almost no positive representation of Arabs in video games.鈥

To analyze whether those negative stereotypes have a detrimental effect on people鈥檚 attitudes toward Arabs, Saleem randomly assigned 200 participants to play one of three video games for 30 minutes in a lab experiment.

Two of the games were versions of Counter-Strike, one with Arab terrorists and the other with Russian terrorists. The third game was a nonviolent golf game.

After their time was up, Saleem and Iowa State Professor Craig Anderson assessed the participants鈥 attitudes toward Arabs through implicit and explicit methods.

鈥淲e expected that people who played the Arab terrorist game would be more likely to perceive Arabs as hostile and aggressive and would have greater anti-Arab bias than people who played the nonviolent golf game,鈥 she said.

The results supported Saleem鈥檚 expectations. In addition, participants were asked to draw pictures of what they deemed to be a 鈥渢ypical鈥 Arab and Caucasian male after game play. Those who played the Arab terrorist video game were more likely to draw 鈥渢ypical鈥 Arabs with weapons and negative affect, relative to participants who played the golf game.

But what really surprised Saleem was that people who played a Russian terrorist game also showed an increase in negative perceptions and attitudes toward Arabs.

鈥淭hat was really bizarre because that Russian terrorist game had no direct Arab references within it, but we realized that the concept of terrorism is enough right now to activate Arab stereotypes in peoples鈥 minds,鈥 she said. 鈥淵ou don鈥檛 even need to have a direct Arab reference. You just need to say 鈥榯errorism鈥 and people will automatically think of Arabs.鈥

The American Psychological Association鈥檚 Psychology of Violence research journal recently published the article, titled

鈥淲ith the popularity of gaming, social and behavioral scientists need
to understand the effects of the games on the players,鈥 said College of Arts, Sciences, and Letters Dean Jerold Hale. 鈥淧rofessor Saleem鈥檚 research is critically important. It demonstrates clearly that games with violent and stereotypical content are not just harmless leisure time diversions.鈥

Saleem, however, understands many of her fellow gamers will disagree with her research findings, as the broader issue of whether violent video games influence aggressive behaviors remains a controversial topic.

鈥淣o researcher says that immediately after game play, you鈥檙e going to go out and shoot someone,鈥 she said. 鈥淗owever, it is one of the identified risk factors of aggression, and like other risk factors, has an incremental effect in increasing your aggression levels. Assuming you don鈥檛 have other risk factors of aggression and you play violent video games, you鈥檙e probably not as aggressive to go out and shoot someone, but you probably are a little bit more aggressive than someone who hasn鈥檛 played these games.鈥