Engineering by design: Inside the GAME Lab

November 20, 2013

Justin Hawke repeatedly punched down on the keyboard in the Games and Multimedia Environments (GAME) Lab. On screen, he haphazardly chased a soccer player around an empty beach.

Game Lab

 

鈥淚鈥檓 not very good at this,鈥 he said, preferring an Xbox controller to mouse and keyboard controls.

The game he鈥檚 demonstrating is Beach Blitz, an idea he pitched to his classmates and designed with them in Game Design 2. Looking back, he sees that he learned more than programming through the whole experience鈥攅ven if he still doesn鈥檛 move expertly through the game.

鈥淲orking on this showed me a lot about team dynamics,鈥 said Hawke, a software engineering student with a concentration in game design. 鈥淜eeping everyone on task, not making assumptions about people鈥檚 abilities; it was a lot more than just having a good idea.鈥

And that鈥檚 exactly the point, according to Bruce Maxim, associate professor of computer and information science.

鈥淰ideo game development is a good way to introduce students to computer science,鈥 he said. 鈥淚t鈥檚 team oriented with real-time interactions and programming. Most likely, this is what they鈥檒l be doing in the real world.鈥

It turns out real-word experiences have a lot in common with time-killing mobile apps like Angry Birds or Candy Crush. Designing corporate training programs or vehicle entertainment systems? It all comes down to user experience.

鈥淭here is a shortage of software engineers who understand game development and the focus on user experience that goes along with it,鈥 Maxim said. 鈥淏ut we鈥檝e been training students this way for years.鈥

That kind of training has helped Hawke easily transition from the GAME Lab to his co-op at Visteon. What he sees as he works on the user experience of a vehicle鈥檚 LCD screen is similar to situations he鈥檚 faced while working on Beach Blitz.

鈥淚 didn鈥檛 know game design would be applicable in other programming situations, but a lot of what we鈥檙e learning is useful everywhere,鈥 he said.

Now Hawke and his senior design team are working on artificial intelligence design for a football game.

As they work in the GAME Lab to make deadlines, one key element is different than projects past.  The lab now is updated with new AlienWare hardware.  The hardware from Dell鈥攚ith one terabyte hard drive, 17 gigabyte RAM, a better capacity to deal with the heat generated and a stronger power supply鈥攅nsures that students鈥 projects aren鈥檛 limited by outdated systems.

For Maxim, it all goes back to user experience.

鈥淲e鈥檙e to the point where our students are creating multi-player 3D games in six to eight weeks,鈥 Maxim said. 鈥淲e don鈥檛 have to push the system to the limit anymore. Students can create and run any program they can dream up.鈥